As a follow up to the crash reports, I was able to duplicate the issue on a 2G iPhone. It seems to be related to a build setting in my deployment configuration. I started with a fresh build configuration and it seemed to work on all platforms. I’ve submitted v1.6 for approval. I also fixed a minor bug in the menu display for iPads. If you had saved a game, then the top of the menu would be covered by the menu title. I lowered the menu items a little to resolve the issue.
I will let you know when v1.6 is approved.